It doesn’t have to be amazing to learn something (PART 2)
So on 5th March 2012 it was 2 years exactly since I swung the bat – a lot of base hits since then.
What’s happened since the last post:
One of the key changes to the site since my last post about the site, a year ago, detailing how and why I chose to start World War Alliance Cheats, is the introduction of a premium element to the site. On the afternoon of 5th June 2011, I launched the WWAC Pro Membership option to the site which basically allows visitors of the site the chance to earn points at a much faster rate than a non-pro member would. I knew based on the current interest in the site, based on traffic statistics, feedback I was receiving, and general engagement that monetising the site in some way was worth having a go at. Until this point I had held off from adding a commercial element to the site because I wanted the site to get used and focussed more on the value being provided - but something now felt as though it was missing. Adding a premium element simply felt like the next logical step - I couldn't put it off any longer. I hadn’t implemented a payment system to a website before so I was a little nervous at first. “What if people wouldn’t buy my stuff” was just one of the many concerns that ran through my head. I knew that if it were to have any chance of success, it had to be inexpensive, it had to provide value, and it had to seem like some kind of an advantage yet not so much of an advantage that it would ruin it for non-pro members of the site.
What value did I create?
The WWAC Pro Membership had to be a careful balance of the aforementioned factors. As a result I took a conservative incremental view on the ‘upgrade’ and opted for the following new features:
- Feature: 2 points instead of 1 each time your code is added to the battlefield.
Rationale: A slight increment on the staple method of earning points. The battlefield option is always there and you’re only limited to earning extra points on this by the rate at which other visitors are engaging with the battlefield. The more visitors, the more you can add your code again and earn more. Earning 2 instead of 1 is surely a good thing ;) - Feature: Highlighted that WWAC Pro Members earn points at least 2-3 times faster than non-pro members.
Rationale: As evidenced by the statistics on the homepage.
Image 1: Visitor stats visible on the homepage for all to see the current level of site activity. This maintains itself and is live. - Feature: Exclusive access to 3 new highly charged missions (Reinforcements, Toxic Spill, Strike Force)
Rationale: 3 new exclusive missions equals less competition for bonus points. It promotes the feeling of privilege. The point value ranges for each mission on average are about 2-3 times larger than they were before. I felt it was important to scale up the risk (or lack of risk) by a fairly constant factor. This way people can more easily see the value in ‘pro’ because it works in the same way that ‘free’ does, but there is just more on offer. - Feature: Increased 24-hour limit for mission usage to 4 missions (normally only 3).
Rationale: One of the limiting factors of the bonus point options that are the ‘missions’. Specifically, the fact that as a unique visitor you are limited to winning only 3 of them in a 24 hour period. This was originally introduced to prevent players from exploiting their availability and to allow others a chance to win. Naturally it seemed wise to increase the maximum value from 3 to 4 in a 24 hour period for the purposes of exclusivity and value for money. - Feature: Battlefield Point Injection: currently worth 194 points! (or 90% of the point total for the player currently ranked #50).
Rationale: While I recognised that the pro membership may well be attractive to existing active members of the site, I thought that another group of people may be interested in the Pro Membership too. Brand new members who saw a daunting 4 figure set of points against some codes would probably be put off by the prospect of earning enough to ‘catch up’ and get high enough on ladders to make engagement in the site worthwhile. Therefore I introduced a ‘90% of the code ranked 50th’ value add, because it gave would be buyers the opportunity to be within reach of getting “on the board” quite easily. Of course they would still have to earn that extra 10% themselves, but that wouldn’t be so hard with all the other faster ways of earning points that were now available ;) - Feature: Pro Members are recognised not only by the increased amount of points they win, but also by the WWAC PRO ribbon on their WWAC Profile Page

Rationale: It was going to be important that Pro Members were distinctly different to their non-pro member counterparts (visually). As a result I introduced the ‘pro’ icon next to their name in their own profile to signify to other visitors that they were pro ;) This is not too dissimilar to what Flikr or LinkedIn does. - Feature: WWAC Honour: You will be keeping WWAC afloat and supporting future development.
Rationale: Naturally, any contribution to the site was always going to be a plus for me. I am massively appreciative of all the feedback I’ve received to date – it was surprisingly very helpful in keeping me motivated to continue improving the site. Yep, even the negative stuff even made me want to continue making it better. Monetary contributions were going to be rewarding in a different sense. The option for visitors to donate was there too although to this date no one has done that.

Image 2: WWAC Pro Membership landing page outlining all the benefits.
Managing Pro Membership:
For the most part, there wasn’t much to do. The offer was there – all people had to do was use PayPal to make the $1.99 payment. I really wanted to integrate PayPal into the site from day 1 in such a way that when you pay, you’re automatically converted into a pro member – subject to payment clearing. However at the time I didn’t know how to make that happen, and while I could have spent some time investigating and testing, I was still able to accept payments and manually add people into the pro member database – so I stuck with that option (even today). What does this mean? Well, I get an email within minutes of someone making a payment, from PayPal. In the email message from PayPal I can see the code that they’ve entered in at the time of making the payment and their email address. I switch the code over to ‘pro’ in the database, add the necessary bonus points, and use the e-mail address they provided to let them know it’s now active. To try and minimise the likelihood that someone would complain about the delay, I added a note on the payment page that advised them that memberships will be processed within 48 hours – this seemed reasonable to me. I never received a complaint about the delay and was subsequently able to fulfil most memberships within about half a day.

Image 3: PayPal email received: This is what I get when someone has paid for a new wwac membership.
I still remember the first day I launched with this – within an hour someone had bought it. Now I know we’re only talking US$1.99 here, but when someone buys your own self-made stuff for the first time, it’s an awesome feeling. I was celebrating the launch and a sale all in one day! Waking up the next morning was even more exciting – 6 new members while I was asleep! Although memberships tapered off after the first month, a new member still crops up here and there.
Key Challenges:
The biggest challenge over the past two years by far is giving the site the support and development it has needed to keep it going. Yes, the site looks relatively simple but you’d be surprised how quickly it can eat a lot of your time – particularly if you’re not a full time developer (like me) or have never worked as one professionally. I am not spending anywhere near as much time as I used to on it, but during its busiest point I would be spending about 5-10 hours a week on it – developing new features, answering emails/questions on user voice, and general promotion of the site. When you combine this on top of working 5 days, 9-5, and completing a masters degree part time, playing cricket and having some kind of a social life – allocating time to these kinds of hobbies requires some discipline.
Another major challenge over the past year has involved the migration of all WWAC web content and database information from a server located in Australia (where I am based) to a self-built cloud server in the US, Chicago to be specific. Why? Well, I am gearing up for a new project which I will explain shortly and also wanted to reduce costs without inhibiting the performance of the site for visitors. Do I build servers for a living? No. Have I played with some linux distro’s before? Yes. Armed with some basic knowledge and a desire to learn something new, I explored the provider landscape and decided to settle with rackspace hosting. I have to commend them on the supporting documentation to get everything up and running, including their live support which I utilised via live chat and even called them. They were extremely helpful despite the fact that my questions probably showed that I was quite the novice – ultimately, I didn’t care – I was up and running : ) I had just installed a new webserver by command line (like DOS), the php framework, a database, and an ftp server. It was certainly frustrating at times and I think I even installed most of what I had now, scrapped it completely (despite spending a couple of hours on it) and started again – because “something wasn’t working properly”. Now that I had these new skills under my belt I also brought a couple of other sites of mine across and have been very happy for the past few months. The other key benefit of moving the server to the US was ultimately to reduce the latency between the server and the visitor for the majority of people that visit WWAC.

Image 4: Logging in to the WWAC server via command line. This is where I keep all the server software up to date and generally maintain access to the system.
Well, I finish my master’s degree in the middle of this year and will have some time free for a new project. For the past 6 months I have been exploring ideas and developing concepts for a new project of mine, Star Econ. Inspired by all the support and interest I have received to date for WWAC, and for the love of games and a challenge, I am working on my own game. Most of the work done to date has been conceptual – laying out how the game might work, etc. No major development has begun yet, although I have had some really awesome artwork designed for it by a very talented artist. I’ve had the artwork printed out in A3 to sit around me and inspire me to build. There’s surprisingly a lot of things to think about and do when building a game all by yourself. Daunting but exciting and I look forward to writing a blog post one day about how I got started, just like I did with WWAC.

Image 5: Star Econ landing page: Used to capture interest and keep people up to date with progress.
Key Statistics:
- There are quite a few members of the site that have clocked up almost 600 days of active duty! That’s pretty awesome to know that someone has used the stuff you built for that long. AYQSX5 has been very active and very supportive of the site, becoming a pro member and making many suggestions for improvement.
- There are over 17,000 unique alliance codes in the site.
- There are about 6,500 visits and over 50,000 pageviews to the site in one month.
- The majority of visitors come from the US – which is a key reason behind why I moved the server there recently.
- The site has earned 39 Pro Members in the 9 months it has made the Pro Membership option available to visitors. This has given the site $77.61 USD in sales, or $63.18 USD after PayPal fees (PayPal take $0.30AUD and 2.4% per transaction). This equates to about half a year of free server time and about 1 new member every week.
To finish up - thank you, if you've made it this far in the post. I am extremely appreciative of all the support that the World War community has shown towards this site. I know only a small portion of that community has made its way over to WWAC but I am still very appreciative of those that have. Congratulations to Storm 8 as well for making such a fun and addictive game! I wish them every success, as a studio, now and in the future as well.
If you'd like to get in touch with me - visit my homepage.




